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RaceConnect commonly uses 3 possible Race Starts (excluding iRacing):-

1/. Standing Start.
2/. Formation Lap with Standing Start.
3/.
Formation Lap with Rolling Manual Start. (Server set to Standing Start, and Formation lap run manually)

1/. Standing Start no Formation Lap - Procedure:
All cars will join the race on their grid position, and wait for the Start light/Flag sequence.
The Race starts when the Red lights go out, and/or Green lights go on or Flag is dropped/displayed.
In-Game penalties are applied for 'Jump Starts'. Please refer to specific sim for penalties in this case.

2/. Standing Start with Formation Lap - Procedure:
All cars will join the grid in qualifying order, and wait for the instruction to commence the formation lap.
During this lap, all cars should maintain a safe speed in single-file order for the entire lap.
Use this time to heat the tires, and be aware that other drivers may be weaving and slowing.
Upon reaching their grid slot, they must come to a halt and wait for the Start light/Flag sequence.
The Race starts when the Red lights go out, and/or Green lights go on or Flag is dropped/displayed.

3/. Manual Rolling Start - Procedure (Server set to Standing Start, and Formation run manually):
When all drivers are on the grid the timer countdown ends, the starting lights will go green or out (depending on the Sim). This signals the beginning of the Manual Formation Lap (Restarts due to the front row 'jumping the start' are discouraged. If the drivers are competent enough to be on Pole. then they should be competent enough to move off the line without incurring a penalty).
During this lap, all cars should maintain a safe speed in single-file order for the entire lap.
Use this time to heat the tires, and be aware that other drivers may be weaving and slowing.
Pole Position will accelerate from apex of the final turn to officially start the race.
No overtaking is allowed prior to the final corner, but from the exit of the final corner the race is 'Live' for all cars. The Start/Finish line has no bearing on the race start (other than counting the lap time as the cars cross it).

Rule Clarification for all starts:
RCR8a/. Maximum Speed on Formation Lap = 100mph/160kph (unless specified otherwise by Admin). Please make every effort to maintain a consistent pace.
RCR8b/. Restarts due to the front row 'jumping the start' are discouraged. If the drivers are competent enough to be on Pole. then they should be competent enough to move off the line without incurring a penalty. Admin discretion will be used with regard to penalties being applied, depending on the circumstances.
RCR8c/. The field should follow in Single file and remain at a close but safe distance from each other.
RCR8d/. No Overtaking on the Formation Lap, unless Admin advise that it is permitted (e.g. A P2 car moving to the back of the P2 field after joining late in qualifying and being at the back of the GT field), (Please be aware of where you qualify, and be aware that the car beside/diagonal ahead of you on the grid is the car you need to follow, and not the car directly ahread of you).
RCR8e/. No Practice Starts on the Formation Lap (If you want to practice your starts, then use the Practice or Warm Up Sessions).
RCR8f/. Near the end of the Formation Lap, the Pole Car will be responsible for gradually slowing the field a little (e.g 50/70mph. Not 100mph), to allow the field close on each other. This must be done carefully.
RCR8g/. Rolling Start only: Pole Position accelerates at the apex of the final corner to officially start the race.
RCR8h/. Pole must NOT do dummy starts to try to catch out those behind him, as it would put the rest of the field in danger of incident.
RCR8i/. No car may intentionally drop back from the pack in order to gain a flying start on the car ahead. A close but safe distance should be maintained near the end of the lap.
RCR8j/. Formation Laps will not be restarted, unless in exceptional circumstances at the discretion of Admin. In the event that someone disrupts an event by failing on any of the above, then penalties will be applied after the race.
RCR8k/. If you accidentally spin out or wreck on the manual formation lap, you MUST line up at the rear of the field. Please do not pass other cars to re-take your qualified position.

Consequence of Non-Adherence:
Individual Racing Sims will penalise any jump start from a Standing start. Penalties may be applied depending on the level of the incident and at the discretion of Admin. These may range from Lap Penalties, to Time Penalties, to Drive Through Penalties, to Grid Penalties, to Removal from the Server, or Removal/DQ from the Race Result.

 

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